![]() ![]() ![]() Pets can also affect combat if it's a relevant effect (+X damage, +X% damage resistance, etc.). L: Wasteland, crafting, questing, more caps and better rush chance from roomsĪ: There are only two things that affect your dweller's performance, and that's their health and weapon damage. I: Wasteland, crafting, medbays, science labsĪ: Wasteland, crafting, questing, food rooms (diner and garden) ![]() P: Wasteland, crafting, questing, water rooms (water treatment and purification)Į: Wasteland, crafting, dweller health, Nuka-Cola bottlersĬ: Wasteland, crafting, living quarters, radio rooms, barbershops ![]() S: Wasteland, crafting, power rooms (power generator and nuclear reactor) Here's a quick breakdown of what each is good for: The only thing that matters is weapon damage and health (meaning endurance has an indirect effect), see 6.1 for more details on that. SPECIALs do not affect combat in the vault. Especially if you're looking at older posts, you'll probably see mention of various SPECIAL affecting combat in the vault. Questing makes use of SPECIAL in a different way as well, so check out 20.1 for that. Beyond that SPECIALs only affect a dweller's performance in a room, see 3.1 for that and 9.1 for crafting specifically. Endurance gives dwellers more health when they level up, see 4.1 for the details there. 4.A: They have a huge effect on explorers in the wasteland, see 10.1 for that. You should also make sure to keep some backup higher-damage weapons handy to equip any new dwellers. Only salvage or sell low-damage weapons when you've equipped all of your dwellers. These weapons can help prepare your dwellers for vault incidents and attacks. You may be tempted to scrap and sell weapons that your explorers aren't using, but you'll find better use out of them by equipping your vault dwellers. Use Spare Weapons to Equip All of Your Dwellers You should also make sure that you have enough dwellers to utilize these extra rooms, otherwise they're a waste. Rather focus on expanding when you have enough electricity capacity. Don't Expand Your Vault Too QuicklyĮach new room in your vault consumes extra electricity, so you don't want to needlessly add rooms that you're unable to use just because you've unlocked them. To keep everything aligned, leave room for future expansions and build downwards instead of sideways if you need to add a new type of room. ![]()
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